This was an amazing horror game that stands out from many horror games that I have played recently. At first, the game appears to be a horror-walking simulator until you realise that you have a health bar, meaning that there is something out there in the game that is hunting you down.
The game constantly keeps the player on edge by firstly, putting the player in complete darkness to look around for clues with a flashlight to find out how to proceed before making the player constantly aware of the fact that there is something that can hurt the player since the player has a health bar. Later, the constant eerie sound effects and narrow+dark hallways makes the player feel afraid as the player will be constantly worried if there could be jumpscares later on during the game. The sound effects of the doors also made the game much more horrifying and the sound effect of the doors really reminded me of the sound that doors make in old Resident Evil games.
The incorporation of puzzles, storyline and combat really puts the player under pressure where the player wants to learn about the backstory of the location but the player has to be ready to fight anytime, remember the clues provided in different rooms to solve puzzles as well as testing the player's memory where the player has to remember the outline of each area to be able to navigate through the game properly and successfully.
Even though I managed to survive with the 3 health supplies provided, it would be cool if the creator provided a few more health supplies as I was scared about dying the entire time after encountering the monsters for the first time. However, making the player constantly afraid of dying may actually be an important factor of stressing the player out in a horror game so everything is up to the creator to decide XD.
All in all, I felt that the game mechanics, the design of the game as well as the storyline seems to be working together very well throughout the game and I really enjoyed being stressed as hell while playing the horror game. I felt that more visual images can be used throughout the game to hint about what happened in the "factory' instead of mainly relying on texts and notes to tell the story of the factory as well as refining the models of the monsters because they look kinda unpolished (maybe it is just me).
Also, the game is actually quite good but the itch.io page for the game is kinda dull in comparison to the gameplay so it would be cool if the creator of the game add some interesting-looking background for the page as well as give an interesting description (using a hook) to attract potential players to play the game.
Thank you for reading my comment and I wish you good luck in your future endeavours.