Wow, I am super impressed with this one. Every mechanic was picked very well and unnecessary ones were left out to great effect. The walkspeed of the player-character feels labored and slow to a great effect, and the mallet swings are chunky and feel incredible. I think you could go in so many different directions with this and have a legit salable game. I'm just thinking of all the potential enemies, a boss fight with a giant Angler Fish? You see its head light before you see the teeth? There's something here.