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(4 edits)

Fantastic demo! I played for about 4 and a half hours and had a great time with it! A couple of notes I jotted down as I played.
-  Story is engaging and I want to know more
- Music is spot on
- Graphics and animations are really good
- With how much Aarlin goes through I just want to give him a hug
- Battles are very strategic and balanced for the most part however I noticed that self-heals with some bosses, even though they can be decreased with the right tactics, if I miss something and mess up, they heal for far too much. Suggest that enemy self-heals, even if (and when) the player messes up, be nerfed a bit. Enemies healing too much (even when part of a mechanic) is a pet peeve for lots of players, just to keep that in mind. 
- Suggest buffing the base 'regular' attacks a bit. I mainly focused on my MP-using abilities nearly the whole way, even with the skill tree enhancements. Giving the player incentive and more options is always welcome. 
- Speaking of MP, please give us more money to spend on MP replenishing items or lower the prices some
- Skill tree is awesome! Well done on that!
- Some of these maps are very well done, especially the world map
- I can't wait to see more with this story!

(1 edit)

So happy you liked it overall! To your feedback:

-Agreed on basic attacks. They do recharge your FP, but I may have nerfed them a little too hard. I'll change it.

-The self heals, are you referring to boss 1? I can see that, especially since it's the first boss. I'll adjust it down majorly on normal mode. 

-As for MP items, make sure you're using your aggravates to top off MP. I know it's hard to do it early game, but as the game progresses and more elements open up, it'll be much easier.  I may drop the price a bit. 

Right now I'm retooling the battle system in an attempt to fix a softlocking bug, so these may not go live for a week or two. Thanks again for playing!


Edit: Forgot the spidy can do it to if he eats the crystals. I'll also drop that heal down a lot (normal only).