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This concept is amazing! The idea of bugging faraway people or places, so you can hear what they say, or see what happens there, could be an amazing full-blown game.

The animations are really fluid and the sound effects on point.

The physics feel a bit off, though. The jump felt quite inconsistent and I mostly spent time trying to get to a higher platform but failing numerous times. I feel the game might be better with a quicker jump (with less height variation) and more leeway on the platforms. Focus more on the bugging, less on the jumping.

Is there a reason you can only bug horizontally, instead of giving free aim? Would be interested to know.

Also, I was never sure when a guard could see me or not. Again, it feels like they should be able to see anything in a straight line. Otherwise show their sight radius? (Or only show their view distance once you’ve bugged them.)

Lastly, whenever I got into a new room, I just started throwing around bugs literally everywhere, to clear the fog and see stuff. This kinda defeats the purpose, so maybe limit the number of bugs a player has? Maybe they have to retrieve them as well?

If any of these things are done/changed in later levels, I apologize. I just wasn’t able to get very far, due to failing the simplest of jumps time and time again :/ In the new year, when I have more time, I want to come back and try to get the full experience.

Many points for innovation and theme application!