Fun game concept, I couldn’t pass level 3 despite getting within 20s of completion several times. Eventually I gave up. If you can, think of ways to make the reward-vs-challenge balance out so that it motivates you to keep trying :)
Some frustrations on level 3:
- sometimes I’d run towards a doll and apparently stop running right in front of it, not where I clicked but somewhere before it, so I couldn’t plan ahead much
- sometimes a doll I’d just bumped (hopefully fixed) was broken again immediately afterwards and I can’t tell if I missed it and nothing happened (unlikely, I was right on it) or it randomly picked exactly the same doll to break in the very next second, in the latter case maybe it could skip breaking a recently fixed doll for a few seconds to get you to run around a bit?
- at one point 3 dolls all gathered right on top of each other in the top-right which made it impossible to fix one without bumping the others and incurring me a huge time penalty, maybe some logic to make them collide or otherwise avoid each other by at least a few pixels would help with this
Either way fun game concept, matches the Jam theme well IMO, the movement control is novel and even though it got very hard very fast I must say I generally enjoyed it. Well done and hope to see you next year too! :)