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(+1)

Fun game concept, I couldn’t pass level 3 despite getting within 20s of completion several times. Eventually I gave up. If you can, think of ways to make the reward-vs-challenge balance out so that it motivates you to keep trying :)

Some frustrations on level 3:

  • sometimes I’d run towards a doll and apparently stop running right in front of it, not where I clicked but somewhere before it, so I couldn’t plan ahead much
  • sometimes a doll I’d just bumped (hopefully fixed) was broken again immediately afterwards and I can’t tell if I missed it and nothing happened (unlikely, I was right on it) or it randomly picked exactly the same doll to break in the very next second, in the latter case maybe it could skip breaking a recently fixed doll for a few seconds to get you to run around a bit?
  • at one point 3 dolls all gathered right on top of each other in the top-right which made it impossible to fix one without bumping the others and incurring me a huge time penalty, maybe some logic to make them collide or otherwise avoid each other by at least a few pixels would help with this

Either way fun game concept, matches the Jam theme well IMO, the movement control is novel and even though it got very hard very fast I must say I generally enjoyed it. Well done and hope to see you next year too! :)

(+1)

I am very very grateful to you for taking the time out and sharing such detailed analysis and awesome feedback. Thank you!

And your analysis is spot on! Almost all of the points you raise I already have my eyes on. Like preventing a doll from becoming glitchy right after it has been reset or the player character not finishing the run correctly, or the dolls stacking up in the corner. 

A lot of balance is indeed needed, the 3rd level is extremely difficult for me too (the 4th one is basically hell). Thank you once again for giving it your time!