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(1 edit)

Any MacOS support?.

running via GMS on MacOS is ok but i've noticed an issue where you cannot use the mask as the keys are reached by pressing the SHIFT key which is already mapped to something. is it possible to change the key-bindings? 

also is it possible to limit the weapon size? some of the guns are too big for my game and currently i need to manually edit them in an image editor and remove pixels to make them look smaller.


if you can implement these things i will donate to help out.

Unfortunately, to make Mac OS support I need a Mac computer, if you have a GMS2 desktop license you can build it by yourself.

You can change the shift key to another  in GMS2 object0 ->Step event-> line 53-> replace 'keyboard_check_released(vk_shift)' to ' keyboard_check_released(ord("F")) ' you can write any char instead ' F '

Do you need to scale the whole weapon or delete big parts from the generator?

You can delete parts by deleting frames in parts sprites but do not forget to delete the same frame in mask sprite for the same part.

If you need to scale the whole weapon it is problem because you need to redraw all parts.