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Hey there!
I notice that there are certain sections of the Unity Input feature, where a joystick command is required in the Primary column. Is there a way to get around that? This game currently imposes mouse movement on parts of controllers (like analog sticks) in a way that can't be avoided.

I'm pretty sure Fabian or Tilman did something like that to get the game to run on the original Oculus Rift back in 2015. I'll see what I can do about this the next time I make an updated build.