Thanks for the feedback
My last game got criticism for using the arrow keys so yeah..
Also shot in the dark here about the terrain comment: You can run over 1-block gaps without jumping by holding forward, a lot of people have been missing that. Bad game design on my part for not making it obvious, but it's the intended way to make it through those sections.
I was aware that holding Up would allow the beetle to get across small gaps. That feature was helpful! My ending score was 504. Someone else here said "~18min and 300 deaths later" so I think I'm not as young as I used to be. I should have paused more often to take a deep breath.
Also, I like the fact that I didn't need to navigate the menus with a mouse, and that WASD took care of that. I'm always relieved when that's true - it makes setting up a controller a very quick process.
At the end of each level, there's a checkered banner (which is okay) but then there's also no scenery - it's basically just sky. I guess I can imagine some reasons why that would be. Maybe each level is like a really long stick that the beetle is trying to escape from.