Well, the majority of people I've talked to seem relieved that the content isn't time-gated.
Yes, narratively speaking it doesn't make sense, in some scenarios you're given a sense of urgency to move on to the next event, but you can just leave and do something else, maybe spend months sleeping to farm income.
Arc will probably expand on this once he does his rounds.
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I'm sure it will be improved upon and yeah hard time gates kinda suck, though idk sometimes when it narratively makes sense, maybe a slightly different scene or outcome for taking too long might be good. But I'm more talking about like self-contained random things like oh a storm hurt the farmhouse, pay x to fix it or lose it's bonus, or exam week at the college, better study up. Kinda thing. Nothing too consequential but feels like things are happening as time goes on.