Glad you enjoyed it.
So we can gather feedback - Did you find the puzzles too hard? Did you get the real bad ending?
I haven't made it to the end yet so no spoilers please!
I don't think the puzzles are too hard though. I think Patient 3 (Eunice Li I think was her name) was the toughest (and had me wondering if it was designed to be impossible to show the player what happens after a failure?).
That said, I did lose a few more patients because I didn't do enough homework :(. As others have pointed out, I love the attention to detail here. One thing is, I found it hard to tie the story together because (a) I forgot the intro text, and some of those details are absent from the game's description in itch and from the in-game text, and (b) I found it difficult to keep track of which station is on which planet, what ship we are on, and where that ship is.
I wouldn't say the main story needs to be improved!
I just actually forgot my character's name, the ship I'm on, and what system we're currently in.
The easiest way to aid the player here isn't to change the game source at all, but to put it in the description on the game's page lol:
> The goal of the player is to investigate the patients in cryogenic containment in order to diagnose their medical problem and apply the correct treatment so they can be recovered. At the same time, the player needs to uncover what caused the health facility to go dark.
I will update the description. Good suggestion as this is best for the Jam. I updated the description now - let me know if it is unclear.
However, I disagree with view on the in-game content if I were to update this going forward as a "proper release". I think the game should stand on its own so if it is unclear in-game who you are, where you are, then this information needs to be communicated to the player in a better way. Even something simple like having the name/location used more in dialogue or have a starting data file on the UEFS Mercy and The Investigator's contract with your mission would be a good prompt for the player.
In either case, thanks for the advice and I'm glad you enjoyed it enough to consider how to improve it.