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  • Use of Theme - 3
    • The underwater ecosystem recovery idea is pretty fitting to the theme i would say. I just wish it was a bit more explored than just collecting trash.
  • Gameplay - 3
    • The game is challenging, perhaps a little too much? I couldn't get past the first level and believe me when i say i tried lol. I think the movement mechanic is interesting as it kind of emulates how octopi locumute, so good job on that. The hiding under a rock mechanic is also pretty cool and well implemented. The only issue i found was with the enemies, more specifically the fish, i found that their movement was too erratic which made the players job kind of impossible imo. Also when moving backwards it feels weird for the octopus to still be facing forwards, and another thing i didn't enjoy was the camera movement. I wish when i moved farther away from it it stayed at the same distance because if i went inside a rock the camera would almost go inside it too making it impossible to see if the fish were still there or not.
  • Creativity - 3
    • The idea of the game is very creative as are the elements within i just think the level design could be better. Perhaps have a slower difficulty progression thought the levels in order to keep the player engaged for longer.
  • Art - 4
    • The art is very well achieved, the variety of elements in the scenario really make the game immersive and a pleasure to play.
  • Sound - 3
    • The SFX and BGM were good enough but i don't think they fit the game very much, if you close your eyes you dont imagine underwater octopus when you heard those sounds.
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Thank you for your review and criticisms. They help me grow as a game developer:) I appreciate the input!