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(+1)

Its a shame itch.io doesnt have private messaging as far as I can see, spamming my feedback in the comment sections feels wrong :). But you can't really respond to the google feedback form. I don't know if FA or discord or something is a better forum for discussion-style feedback.

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The game certainly has the foundations for developing into an interesting edgemeplease style game. If you want to lean even more in that direction I have some suggestions:

- Make the premise more clear. Describe that the game is a 'follow along' style game in the description. It might also be good to describe / make more clear in-game (Such as having the dom actually explain when the user asks in the beginning). Although this could be improved with UI changes rather than text descriptions.

- Put the activities on timers. I'm guessing you've seen the edgemeplease .com website & its timers. Having the game auto-progress would be good, currently you need to interrupt your activities to progress the textboxes. Id suggest adding game-speed preferences like edgemeplease in your preference menu. 

- tweak the  instructions. You might have already done this in 1.1? I dont know. For example, It's unclear what '12 edges' mean. 'Quick strokes' or similar would be simpler to understand. 

- Tweak the numbers. 100s of ball-slaps is a -lot-.


'Story / interaction' suggestion:

- The ways a dom can interact through a webcam is very limited.  You could add more variety by having the dom have other subs already at his place, and involving them in the instructions. For example, imagine the dom has a pup, and you have to succeed in his challenge for the pup to be unlocked, so you have to cooperate.  Or the pup is doing the same challenge, and you're competing, and only the 'winner' gets rewarded.