I tend to support indie devs quite a bit (Proleteriat Studios NDA'd game and the devs of a game called LifeBlood) especially if they have a Discord server. I wouldn't mind providing feedback, but that depends on what kind of game it is. RPG is something I enjoy quite a bit :)
That said, as professional game devs you should know the basics.
-Proofread the script
-Gauge your use of humour and whether you're going to use UK or US spellings for such words
-Try to keep text in separate files that are read on game launch so that it makes future translating much easier; you never know how many languages you'll get! http://kupogames.com/2018/08/14/translating-games/
-Random encounters are frequently done wrong/poorly but the mechanic itself is not inherently bad. Honestly though I'd prefer visible enemies without random encounters and I'm sure a majority of others would feel the same way. There are plenty of RPG Maker articles on random encounter design but essentially: variety is the spice of combat. If there is no variety or no NEED for variety (spam attack) then that encounter is a waste of time and shouldn't be there (or should be bypassed with auto-completion & auto-rewards like Earthbound).