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Firstly, good job on finishing your first game - it took me years to finish my first complete small game so be proud. Game Jams are a learning experience and if you learnt something in the process and yourself than you have succeeded in Jamming regardless of what any of us think.

Now some specific feedback if you are interested:

  • The theme is not obvious and I only noted the friend counter at the end - it isn't emphasised or effect the gameplay at all. As you work on your next Jam I would suggest trying to push the Theme by asking "What if?" type questions. What if the game is about saving friends - what mechanics flow from that? What if saving friends (or failing to) DID something to the level/player? What player actions support "saving friends"? (See www.youtube.com/watch?v=2u6HTG8LuXQ&ab_channel=GameMaker%27sToolkit on Putting Play First by GMTK).
  • The parallax effect is way nauseating as it moves too fast, which is unnatural
  • If you are going to have combat in games (especially turn-based) its needs to be about player choices. Focus on the decision the player makes rather than the outcome. Even scissor-paper-rock has interesting decisions that is driven by the player and can give a randomised outcome. Having it all based on luck like in this game means the game essentially plays itself - you might as well not have it.