I'll be updating this as I go along. Here are my initial first impressions for the first half hour of the game. So far, I'm really enjoying it!
I'll be talking to every NPC I can find throughout the demo, and exploring much as I can. I'm using a PS4 controller and a pretty good rig (AMD 8 core 3.4Ghz and Nvidia GTX 1080).
- Options menu is robust and solid
- Intro is good, like the use of spell animations (are some of them custom)?
- I understand that the first 'battle' is story-based, but I would have still liked to fiddle around and try things out myself than just watch it play out. Still pretty cool.
- At 1080p everything looks fantastic (I'm playing on a 1080p 60fps monitor and it's what the game defaulted to for me), but the sprites and all are just too small in scale. The larger battlers look great during battles, but the field sprites are just a bit too small. Suggest either a semi-permanent zoom in (save for battles) or making the field sprites a bit taller (there was a plugin for that in MV but don't know if MZ has it).
- The UI and menus are very clean and look great. Loving the cursor sound effect.
- When I went to save for the first time, I noticed a save in slot 1 already for an hour and a half into the game. Intentional?
- Haventown map is GORGEOUS
- NPC in Haventown (in cave/springs map) "The water from these spings is said to..." Spings should be springs
- Really like the clouds rolling by
- The tombstone that reads "I told you I was sick!" gave me a chuckle
- Loving the custom portrait art
- I like the little details, like going into bushes you get a bushy sound effect
- Overworld is giving me Pixel Remaster vibes with the sheen of light on the sea/lands and all that. Liking it!
- First real battles and things are buttery smooth. Enemies don't hit too hard, and I took care of them in just a few turns which is good to see for beginning battles.