Thank for the submission. Hope you had a good time with this Jam.
Unfortunately, I got stuck very early on and there was no way to reset the stage so I cannot provide much constructive feedback.
Except that:
- Never let the player drop onto a hazard (enemy, spikes) that they cannot see until after they start falling - it feels unfair. Be careful with this when designing levels :)
- The intro sequence felt a bit long and unnecessary. For example, entering and leaving a building just to see "a few minutes later" text. Maybe could have cut it down by having exposition on signs or other students in the cave as you play.
- As others have noted, I could not see the theme in this game and the pixel art was blurry due to compression.