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Thanks for pointing all this out! Especially the save deletion bug. I dunno why that's a thing now, I know I tested deleting saves in an earlier version, so I'll have to look into that. Cat's charge and the stat magnifier are both unintentional, but now that I think about it being able to view the enemy's stats might actually be useful, so I'll look into adding that later.

A possible explanation on the Snogard interaction is that DEF multiplier always applies at the end of damage calculation, so usually you'll take significantly less than 100 damage. Also, the Helper thing is entirely intentional.

Edit: Helper's +3 ATK skill also stacks forever after resets. The idea behind letting this exist is that it baits players into trying to make Helper viable. Even with +300 ATK, he is still horrible.

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I suspect that the Snogard thing has to do with agi being added in the end. When I attacked Snowy with my party, one of them hit for 100-grt/4, probably the one using the accessory setting agi to zero. Or maybe that was just a coincidence. But yeah, the damage is always 100 or less, so it’s no punishment compared to how it could always be 100.

And here I was thinking Superpower would just be the “easy mode” corresponding to “hard mode”. Same with conjuring cheese and eggplants. If I were to abuse these, I could just as well go ahead and edit some conveniently named json file to boost some stats and save myself some time.

There’s also the possibility that Helper would fight the party if you make him too powerful. Which keeps you from spamming Superpower…. or makes you use Superpower to see if something happens. Well I guess now I know nothing happens.

Helper’s magic skills not showing up because he doesn’t have a magic category is probably also intended. It’s a good joke. I could have added about half of Helper’s skills to that list.

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Ah, yeah. AGI explains it, then. AGI is added to the very end of damage (after DEF is calculated).