Just finished all 10000 levels. This game kept me from checking out any of the other entries for GB Compo 2021 because it kept me busy so long.
I agree with an earlier comment saying it's not particularly difficult, but it's good as something to do while watching movies and such. The difficulty feels like it tops out somewhere in the Intermediate range, after that it's mostly minor variations on the same few layouts with only a handful of levels that felt unique. That's not necessarily a bad thing though - for a time-waster with no progression, padding like this is welcome.
IIRC level 600 (or maybe 700? one of those) is solvable in a single move, I think the procedural generator goofed there xP
I'd love to see a couple of additions:
- A "reset" option in the in-game menu. Sometimes resetting makes it easier to see an alternate approach. A reset option would make this more convenient than going back and forth between levels.
- A random mode that selects a random level from among the 10000 after every time you clear a level, instead of going to the next one. Mixing difficulties should make a more varied experience for replays.
Lastly, I repeatedly ran into a bug: after playing a while, the cursor would sometimes start lagging. This would eventually clear up, but every time this happened, the cursor would appear glitched out starting with the following level. The sprites making it up would be shown spaced out much more than usual, making it appear huge, or, less frequently, the cursor would appear to be 16x16, with the middle segments missing. It would work normally aside from the glitched appearance. Changing levels wouldn't fix it (but the bug could happen again, leading to a potentially differently looking glitched appearance), but resetting the game would. I used VBA to play, which I know isn't a great emulator, perhaps it's some error with the emulation in that, I haven't tried using better emulators for this. Since it happens after playing for a while though, I suspect it might be some kind of overflow.