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So apparently you're supposed to cook breakfast on the stove first... ;;;>.> It was like 6am when I played this, don't judge me.

Anyway, I still found a few places where you could walk where you weren't supposed to. For example, you can walk over the left wall in Scarlett's room and end up in the other one, and you can walk on some things in there as well (like the bed, which I danced on). You can also walk on the fire extinguisher in the hall ouside Scarlett's apartment, under the tall leafy plant at the top right in the flower shop, and on top of the flower shop's front counter if you come in from behind it (yup, danced on that too). Those are the ones I remember off the top of my head.

I also noticed that expressions seem to remain even after you've moved on to different interactions (like how seeing the food stand in the beginning made Scarlett sad, but she still had the crying face on when I had her greet customers at the store).

And I also got stuck at the exact some point as Toaster Strooder. When both Scarlet and the dog are next to the big hole the game freezes and I can't continue.

So far though, I like what you've done with this. I think Scarlett's text box is a really nice detail. Another small detail I liked was how the guy at the food stand also reacted to the barking. I really want to know what's in that bag. I wasn't quite sure what it was that distressed Scarlett. Was it it the barking noise? The stress and frustration of having to chase it? The apparent rejection? It made me wonder, in a good way. And I like how it came right before an important reveal.