The description for Angela has me curious from a game-design perspective – does "a completely average fighter by intent" mean (assuming generic JRPG-type combat mechanics):
- She's got less defense than the sturdy party members and more than the fragile ones, vice-versa for offense, and mechanically works in basically the same way as the other characters just with middle-of-the-road set of starting numbers and abilities?
- Instead of normal stat gains by levels/gear/whatever, she's always got her stats at exactly the average of the rest of the party?
- Purely narrative, and she's actually just as specialized as everyone else?