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The most important changes since the last DD:

WHAT'S NEW

• First book, a Manual (the Advisor in the camp gives you it if asked)
• New floor 6
• Water on the new floor, interactions with it
• 5 new traits
• Factions system
• Hearth system for drying up
• Ambulance (costs crystal currency)
• New enemy type: Rats (added for the first levels, for enemies variety)
• New enemy type: Mosquitoes
• New enemy type: Slime Monsters
• New equipment with item level 8, which may drop with rare (blue) quality
• New questlines for two new factions

CHANGES

• Max clan level 15 -> 25
• Vandal class won't get battleaxes (heavy axes) expertise by default (but still can get it with perks)
• Removed color filters
• Chromatic aberration settings option changed from on/off to off/rare/always (rare - only for some effects, like toxins)
• More detailed difficulty levels description
• Poisoner's Toxin Vial upgrade "Damage x2" nerfed to "Damage +40%"
• Fighter's Charge has no more auto-attacking on touching an enemy (it caused some player confusion, and it worked less effective if not used manually)
• Multi Strike power crystal skill has a more clear description
• Used weapon racks change their weapon display texture to distinguish from unused ones
• Barrels drop equipment and ammo items more often

FIXES

• bug is fixed, quest key in lost land quest dropped incorrectly sometimes
• bug is fixed, lamps could work incorrectly at some angles of view
• fixed incorrect hitboxes for decorative alchemical retorts and bottles
• bug is fixed, incorrect headshot hitboxes for elves