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Yeah unless itch didn't show them until later or something they were always there. Still, you made me realize that I didn't even mention spacebar for jumping and that you can double jump, so it was for the best.

Yes, the original idea for the game was to have something similar to the spell crafting system in Noita but with alchemy instead, where you create different kinds of exploding potions by mixing stuff together in a cauldron. To be honest I got kind of discouraged with this game because even after spending a bit of time on the graphics I still don't like how it looks too much, but if I continue working on it that's what I'll add.