My workspace is a 64-bit Windows 10 on relatively old hardware. I have been consistently able to run the game under these conditions, so unfortunately, I wouldn't know off the top of my head why this is happening to you.
I will upload a 32-bit version of the game as soon as possible, in case it is the bits which are throwing you off. If that doesn't work either, tell me and I will ship a third version of the game with Godot's debugger, so we could possibly figure out exactly why it's crashing for you.