I'm a little bit torn. On the one hand, my absolute least favorite indie game horror cliche is the "light only covers a small bit of your screen and 90% of your screen is blank otherwise". On the other hand, this is the best possible justification of it and turns it into the main mechanic, a resource-based one at that! It's a really interesting implementation and I can't hate it.
Stumbling around in the dark is genuinely nervewracking, especially with some of the things that happen with regards to the critters that you can't entirely see, making it genuinely scary.
I was having fun up until the phonograph screamed at me, and then I quit the game because it was extremely hard to take the matter seriously after that. Still, everything up until then was a wonderful romp, and I was glad to try it out.