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(+1)

A little too early to judge, but the art looks nice, and so does the concept. The controls are really weird, however, and there doesn't seem to be any particular reason why they need to be so. It's fine now but combat later on could be extremely jank.

Thank you. Which parts were weird? 

(+1)

Right-click to move camera, and tank controls as default for WASD. It sorta fits a more adventure-esque exploration game, but not one that's probably focused on combat.

Honestly I found code that mimicked world of warcraft and went with it. Do you think strafing on A & D  would fit better? 

(+1)

Ah yes, if you go with an auto attack + skills with cooldowns, MMORPG-esque battle system, then this is fine. But if you want something more action oriented, then you should try a more action-focused setup, like Dragon's Dogma, or a top-down, hack'n'slash Diablo-like scheme.

Yeah I am gonna go with the attack plus skills with cooldown route, but I'll keep an eye on movement through the life of the development. There will also be plenty of movement skills to facilitate movement.