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(1 edit)

Seriously, this is the most fun I've had with a game in a long time. Excellent work, my dude! Only issue I ran into was when I power-dashed into the entrance for the next level. It wouldn't stop looping the power-dash audio after I entered the level until I performed another power-dash.

(+1)

Thanks a lot! The entrances for the levels will eventually function differently, with a pop-up window that shows what you've collected/missing from that level and you have to press the button in front of it to enter. I implemented it here in the dirtiest and fastest way possible by just using a collision event with the player object.