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Constructive criticism here because I want this to end up being a great and successful game

First off, the chopping off of limbs and slicing the heads in half or just shaving the top off depending on the sword swing is awesome! I also liked swinging the morningstar around and getting momentum and hearing the whooshing sounds increase as I got it going.

What needs fixing - while physics based movement is awesome (I have no idea how you got that working) it seems to trip up the enemies more than it lets them walk. I saw a bunch of times they could barely walk because they were literally tripping over their own legs.

Picking up the sword needs to be fixed, it has a weird angle when you grab it. may be best to have the angle it is in your hand correspond to its and your hands orientation when you pick it up.

What did you use to make this game? Unity?

Thanks for the feedback!

Getting the physics to work is a long,slow, incremental process. They are always going to suck a little, but hopefully they can be competent enough to be a challenge and I can leverage the incompetence for humor. There are a few games out there where people are trying similar things, I might do a blog post sometime explaining the methods but it's it is really quite simple.

This is made in Unity.

Deleted 5 years ago