I wouldn't say that's necessarily the wrong order.
As long as a game/toy has these two things, in my eyes it is a good piece of work.
- Great immediate feedback.
- Great atmosphere.
So what does that mean?
Great immediate feedback is the instantaneous response the game gives back to you from player input. For example, in mario, even just walking around and jumping up and down is pretty enjoyable. This is key. Gamefeel would fall under this category.
Great atmosphere is the story, graphics, sound design and overall immersiveness. Does the universe you've created in the game extend beyond what's immediately there? Do I find myself imagining exploring different elements in your game within my own brain? If people find themselves creating headcanon, then you've done a good job.
You've already well on your way with number 2. Personally, I'm not a fan of the selection UI. I feel like it doesn't fit right with the rest of the atmosphere you've got going, but you can definitely find a way to add number 1 into what you've got going.