So! I was very confused for my first... uh, maybe five playthroughs, because I had no idea what actual narrative was happening. After zooming my screen out a little, however, I noticed that I was missing a part of the top message for that final bit... and then things made a little more sense.
There are some pretty interesting ideas in here! I like how so little of the text in the game is explicitly narrative text. There's still text there, but it's not doing as much of the story telling as it would be otherwise since there's so little that it tells you. It feels like a strange twist on the whole "no text/>150 words" restriction, and I dig it.
As for the plot, though I was super confused at first, it's a really interesting idea. Those ominous headlines having strange and unsettling noise accompany them as the game dev tells you that there's nothing to worry about is a classic case of the 'ol unreliable narrator, and I like me some unreliable narrators. Then it's revealed that said narrator is one of the devs at 1-2-Studio controlling that Roland fellow that those messages were talking about... who may or may not be behind those concerning events alluded to before. Then that teleporting message kicks in at the end and... ooooooooooooohhhhh that's what's going on okay
Yes, I came to understand the story as I wrote this.
I admire how boldly strange and mysterious this game is! Figuring out the story of it is almost like a puzzle, which is super interesting. I dig it.