So, surface level compliments come first for me. The polish on this is wonderful for something made in so little time. Every little room has so much detail packed in and feels like a proper place. The VHS filter does a great job of making everything feel more vague and unsettling. And the animation... *mwah.* Just beautiful. I love how much life is in this guy's walk.
You also did a great job of creating atmosphere. The music choices are good, and some of those journeys of walking right got much more intense than I expected.
As for the storytelling, it does a great job grabbing you and pulling you in. The idea of moving through this guy's life is very clear, as well as that impending sense of doom towards the end becoming more and more menacing as the environment decays more and more. Then you get to the end, and you see... that the end is the end as predicted, but with someone who wasn't quite accounted for! I initially thought the implication was that the guy was dreaming of his own death right before it was about to happen and that teddy bear from the dream was going to be the one to kill him, but reading the others' responses and about your inspiration for this game made me realize that I may be coming up with an... unintended narrative here. Regardless, you evoke the emotions of the narrative really darn well. Good work overall!
[EDIT: Silly me, I almost forgot to acknowledge the fun little cameos of the other participants! I thought I was seeing things at first, but then I realized I wasn't. I'm charmed by the gesture! You did the lil robot man on my Discord pic justice. :> ]