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1. Hi there! What's your name? Want to introduce yourself? 

Hey! I'm Justin, and I've been playing around with game dev for years in various forms, but I want to get more serious about it this year.

 2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining? 

I did MFGJ summer 2020 as literally my first jam and had a great time making a tiny platformer that was way too hard (but had rad music!). I fully intended to update it a bunch and be back for the next jam, but life got in the way and I mostly shelved game dev for a while. Since then I've tried out Godot and I'm pretty sure I'm in love with it and ready to jump back in.

 3. What games are your favorites? Did any of them inspire you, or made you want to make your own? 

Lots of games have inspired me, but the biggest are probably almost anything by BioWare and anything by Supergiant. Though I recently finally played Firewatch and wow did that one hit home.

 4. Do you have experience with game development? What did you do/with what engine? 

I made a bunch of half-functional things in Clickteam Fusion 2.5, a few false start VNs in Ren'Py, a bunch of experiments that went nowhere in Twine, and the aforementioned jam game in Unity. Finishing stuff is not my strong suit.

 5. Tell us about something you're passionate about! 

Worldbuilding! Specifically for the fantasy world of my dream game, but also it's just fun in general.

 6. What are your goals for this game jam?

To have some motivation to put in the work and finish something even if it's small, and to make absolutely sure whatever I try to make is small. Also to learn more about Godot and get a better handle on how to make stuff with it.

7. Any advice to new participants?

First, just adding to the chorus of "keep your scope small", and secondly, join the jam Discord! It was a big help to me last time.