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Hi, thanks for replying to my comment. In response to your questions, I don't remember getting stuck anywhere, although I was very confused as to what the flying eyes did. However, I think that is just an unfortunate side effect of creating such an imaginative game in such a short time, that some aspects may be confusing to some players. I think that your focus on improving the player experience, through titles and other memorable moments, while simplifying or outsourcing all of the underlying framework, like basic movement and map art was a large part of what made the game so loveable. Don't stop putting love and effort into your games! Keep up the great work!