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Very, very neat app. There are still a few minor bugs (such as instructions from wall/cube editor still on hand after launching a game; mech from one game persists into another game, etc) but the developer is active and the app's potential is obvious.

The biggest issue with mapping is squaring off walls and cubes. It would be helpful if there were an option to snap walls to 90 degrees and to snap cubes parallel with walls.

I have two headsets, my primary headset (where I already mapped my house with my primary account) has a secondary account for playing multiplayer games. When I switch to the secondary account, the map is inaccessible. Is it possible to export a map for use on the secondary account and/or the secondary headset?

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hey thanks for the comments here. Doing a big update on the mech game, allows you to ride inside the vehicles at full size, its cool. should be out later today.

Actually mapping setup is very much a work in progress, i've got a few different approaches planned for.. never really considered 90' snapping or anything.

Regarding transferring mapping data to another headset.. this is an odd one, i've never considered it. Like,the program can host, and allow the other headset to load into your space via multiplayer.. load all the walls and stuff.. you can even anchor with the 2nd headset and play 'shared space...' two quests in the same layout. but actually giving that data to the other headset so it can independently load in-out of those environments? its just a use-case i never thought about, will consider adding an option.

cheers

ryan (curiousVR)

There's two suggestions here. One is to give access of the layout to shared accounts on the same headset, and the other is to allow the visiting headset to save the layout while in it.