I love the trailer. And I know exactly what you mean about 'complex instructions' -kindof turning off potential users. I am experiencing that right now with my FTL inspired game.
(shameful plug kifchris-demo-02.netlify.app )
I like the game concept...(forcing the player to make decisions on what to destroy or let pass...keeping the eyes moving up and down the screen...and then altering their plans based upon what falls) ...and the available levels...the explosions, sound design...the screen transition to a game over (awesome...made me want to lose to see it again)...all good.
It didn't run too well on chrome or brave for me...on this pc(but nothing seems to).
...the instructions, did seem a bit long and confusing.
"destroy downturns with green...destroy upturns with red...keep the line up there between those other lines...use the arrow keys"...might have been enough for me lol
it runs really smooth on my phone(but the controls were absent...(this may be my phone))...and the top of the title screen looks great...like really good...the buttons below could use a graphic upgrade...they seem a bit plain compared to the awesomeness at the top.
on the title screen, when the market hits a wall... there is a really loud whoop sound(over powering volume)...i've been sitting on the title screen for like 10 minutes...very chill tune.
(the email address collection is a nice idea...that i will probably steal)
Great game. I'm glad my terrible tutorials helped :)
kifchris