I love the visuals a lot, you should include them on your thumbnail so more people click on it! I'm also a sucker for those ice sliding puzzles from Pokemon so I like the concept you were going for.
In actual execution though, it was a bit difficult to understand what I was doing at first since there was no transition to the next spot I would be at since the character would kind of just teleport around. I also think the blocks being how you damage the ghosts is pretty in conflict with the high-speed feel that you're going for, maybe having the player character just be able to kill them by dashing through them would be better? The audio was also pretty unbalanced, meaning it's pretty low for some effects and really loud for others. I think a bit more time in development certainly would've helped most of these issues, though, and they're all things to keep in mind going forward into future projects!