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I  _think_ I  fixed the problem in  my copy of the game. 

I  went to \gui_modules\Universal\Scripts\InteractiveMessageModuleAnimated.gd and    commented out  this line  from the  from  the removebaby()  function

   input_handler.active_character.get_stat('pregnancy', true).baby = null

 and pasted a copy of it    just before the close() statement  in the set_baby_name(text)  function  

Not sure if that's a  100%  correct bugfix, but it seems to  fix the problem    for me.


Step one:  Go to your Strive directory

Step two:  Use any text editor to  open   \gui_modules\Universal\Scripts\InteractiveMessageModuleAnimated.gd

Step three:  Find the  keepbaby() function and    copy the line   " input_handler.active_character.get_stat('pregnancy', true).baby = null"

Step four:  Paste that line just above the close() line in set_baby_name(text).

Step five: Put a # in front of that line in the keepbaby() function.