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(+1)
Pros:
  • Beautiful aurally and visually
  • Nice writing for the characters
  • Fun and enjoyable idea and experience
Cons:
  • Camera is quite loose
  • I-frames for enemies are significantly longer duration than the player
  • Very short range attack
Here & There:

It's all been said before, but this looks wonderful, you did a great job on the character portraits and making the tileset cohesive with everything else. The characters read like JRPG characters, the music sounds like JRPG music, etc. It's all very nicely put together. The range of the attack is woefully short though, and in conjunction with the stopping on each attack it feels both stilted and inefficient. The enemies also have such long periods of invincibility that at some points, especially with the slimes, you feel like you're just waiting until you can kill them. On the other hand, in the final fight, you can take damage from every round of attacks from Pretzel, even twice in one combo with the lightning and fireballs which feels unfair to some degree. I forgot that on the Gong Show Jon went back to the shop and we saw that you could buy a lantern, so I also went into the cave not remembering that that item existed, and the game doesn't let you know about a shop which fits with the narrative but also leaves the player in the lurch. The ending got me to chuckle and overall this game is really very well done. Great work you two!