DAY 65
Hey, guys and gals, how's it going? Here, things are going well. Continued work on the tree level and here's how it looks:
It went the same as yesterday: quite fun to make and fun to try out different paths and scenarios. In my testing, I have also timed how much gameplay is here as well. So far, with all that you see in this level, there is exactly one minute of gameplay if you know what you are doing.
Now, I'll have to give you guys some context for this level. This tree serves as one of the villain's "well hidden" makeshift facility. And quite possibly the first that the player will encounter. There will be some desks, some laptops, some desktop computers, some desks, some beat-up sci-fi looking, some machineries and stationery and so on. Also, there will be items that can be inspected as well as notes, documents and letters as well.
While playtesting, I've discovered a bug with the monkeybar in that it only throws you on the positive X axis, no matter where you approach it from. It's supposed to throw you in the direction that you are walking. I'll look into this, it should be a quick fix (though it usually never is).
Well, that's it for today. See you guys and gals in the next post, buh-bye!