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I like the nod to the classic zelda dungeon theme with the music - the tone of the bass note when it comes in is much noisier than I'd like personally, and compositionally I felt the shift to major arpeggios at the end was a little awkward. definitely feels like it would benefit from some more mechanics, but the spikey bullet hell is a great implementation of the don't stop theme. One other thing, I wish the door wasn't there because it made me very confused about what i was supposed to be doing at first, it definitely seems to suggest leaving through the door is something you might be able to do.

Thanks for honest opinion on the music! I have little knowledge about the music theory, and I knew I have a lot to learn as a newbie of music making, and it's my first time trying to make some noise more than ten seconds.

Firstly, I have completely no idea for the music, I just want something can make player feel dangrous, then the classic zelda dungeon came into my mind, so I searched the video and copied its chords. That change into major at the end is for making player knew it's close to success, I knew it could a little abrupt. For the door, I just want to make it look like a dungeon, and I originally planned to make a cutscene that the player entered the room and the door closed, which I have no time for. The confusion it creats is unexpected for me.

Anyway, thanks for playing!