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(+1)

I liked the juice a lot, but wasn't super fond of the scratchy sound effects. Would love to see it expanded on cause personally I am both bad at and don't particularly love these kinds of spatial puzzles, some more tools or tricks to use would've been nice to see. Every time I got stuck I ended up realizing I was missing a move I could make, and it always felt fair - though once I killed an enemy right as I died, losing with 12 seconds now on the clock. Ah well. Really solid entry all around, you should be  proud :)

Thanks so much for the feedback!!

I used a very simple program to generate the sound effects, and since it's geared towards lower hz sounds, they aren't the greatest.  Honestly I should have just brought them into FL studio and threw on some adjustments, but whatev I guess.  Notes for next time :)

I was actually trying to shoehorn another action into the game, but each idea I had kinda overly simplified the puzzle aspect of the game.  I think with more time I could've thought of something, but for now the game is mainly focused on that one aspect unfortunately.

As for the timer bug, I noticed that after I submitted the project, and thought It quite funny that I overlooked such a simple fix lol

Anyway, ty agn for feedback! It helps my growth a lot :)