Hi LordMystirio,
thanks for your question and no need to apologize! Even more, your english is perfectly fine.
Currently it is only possible to export to a fixed size png, but you can freely choose the camera perspective or choose one of the default angles. It is quite limited in that regard but I will add more in the future, different export sizes etc. I will also try to add a 3D model export option in the future, but can't promise anything.
Totally agree with the "toy feeling" part and that is actually a good thing, I want it to be playful but also mature into something that can be used professionally. I initially started this with the idea in mind that creating isometric pixelart (just as an example) is quite tricky. And if I would just make a tool where I create those pixels (the blocks) in 3D in a very simple way, I could then take a picture of that 3D object from all angles I need for my game and export it.
With the current version available (0.3 at the time of writing) I don't think there is a situation that two3D is very useful, apart from playing around with it and getting a hang of the physics for later projects. And also being on board very early and getting two3D for a low price as a thanks for supporting the development. You will obviously get all future updates for free.
I am working very hard on the next update which will make it more useful as it will add save/load capabilities for the objects you create as well as the option to create your own palettes with your own materials. Your imagination is the limit! :)
One thing on my roadmap is also to make the size of the platform configurable (currently fixed on 16x16), but I need to get the main functionality fairly stable first.
Cheers,
Marc
PS: Thanks for your support!