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Hi !

Thank you for your feedback (and the video :D)

Indeed, for the gameplay there are few things I'll add. Pushing near enemies with the force is planned.

BTW I already tried the enemy "picking" with the force. This mechanic doesn't work very well, it's too "sandboxy" also it breaks the flow and the fast pace.

Cosmetic may be added at the very end, but probably not at the game release.

Of course I'm also working on a more interesting gameplay loop (damages, recover, death) and UI.