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To me the simplicity of the controls felt great when it came to throwing potions, aiming with just the arrow keys and pushing the rest of execution difficulty onto imagining the trajectory and repositioning yourself was satisfying; when it comes to the movements options that you offer however the controls felt more lackuster: I would've very much liked to have the chance to dash, shield (especially if it reflected the bouncing bones), and evade attacks. Without any better option to defend myself what I found myself doing was running back and forth without jumping, which didn't do justice to the fun enemies you've designed.