Thanks a lot for the feedback!
The goal is to keep growing flesh on the bones of the monster until he becomes alive and you will get an opportunity to shock him.
Mechanics are not rushed or unfinished they are exactly what I wanted to make. This is not a rhythm game, I don't know how to classify the result with which I ended up, I just wanted to make something experimental.
Your punishment is that when you hit a candle with the wrong color the monster gets damaged and loses his flesh so that you have to start all over again.
There is no reason why you have to press space except for my aesthetic preferences. I found it interesting when you press the button and suddenly candles fire up and start to run. Plus I wanted to make the heart sing (don't ask me why).
I know, the game is not about the Frankenstein-like monster IT IS a Frankenstein-like monster built out of my quite spontaneous decisions and desire to make something juicy doesn't matter what. I'm glad that you enjoyed the visual and SFX they were actually what I was focused on.