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This is absolutely gorgeous. I love the way you made the ocean, it's so inspiring and I immediately feel an urge to do something similar. I love the way this was tied together. The arts, sound and controls are so smooth and comfortable (alltough, as a frequent Sea of Thieves player I found myself believing I'd done something wrong when I didn't hear the *thunk* when the wheel was centralised, lol). A lot of times playing jam games, you find many good ideas and, expectedly - "unfinished" games, and you think about ways to improve, ways to add more features and fix stuff, but this is one of those games where I don't really "see any reason" for it. Sure, the look of this and the way of playing the game would make it amazing to develop further, with missions and cargo runs and mapping and so on and so on. But this game does not require any of that to be a great piece in itself. You had a mission, a deadline and a theme, and you managed to do exactly what was required and you did it so unbelievably well. There are no loose ends here, not once I felt like "oh, this was a bit sad it didn't work but I guess that was because of high ambitions and low time and it will probably be fixed in an update after the jam" - this may be the most solid submission I've seen to date.

Loving it! You did amazing work here!