really fun game with surprising depth. i just wish it was a little more casual friendly.
from what i can see, it feels like fallout karma(lewdness in this case), meets tracer meets some sort of time traveller story, which i guess fits in with the inspiration taken from Tracer.
so what i mean is, for a casual player looking for a relatively casual experience, a high karma player would give dozens of bottles of water to a hobo outside megaton, and an evil character would enslave randomly generated generic npc's for Paradise Falls.
if said player wanted a less gimmicky way of doing it, they could collect fingers of criminals for good karma or ears of good/neutral people for evil karma.
i feel like if this game wants to go the route of giving us options for a similar system i would like a way to just get my boosts in a relatively believable way.
maybe giving that guy outside the "common house" always rewards 1 point of lewdness but is limited to once a day. and as for being a prude i can imagine there being female npc's in the forest that need rescue. a light mini fight to rescue her and done.
i realize this is asking for the world but my core complaint about this game is somewhat ironically its best feature. the depth. i had to really save scum my way to minmax my character to be as naughty as possible by choosing battles and changing choices at each junction. it got upsetting after my 5th playthrough but i still love the game as it is.