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Yeah, a mute option would be nice after a couple of play-throughs of the music.

I like the setting and idea. Adding stuff to the bar gives some feel of progress, although it's true that (except for the stools/chairs that act as patron slots) there doesn't seem to be any progress in the game mechanics associated with then... I like how the jobs have a bit of a story-mode feel to them, at least until you reached the last of them.

I agree that gold income should be connected to the era of the patrons so higher cost of upgrades evens out.

Also, wasn't there supposed to be some waiters getting hired? Maybe they're a bit Ninja-like so you never get to see them?

As for the scroll... If that bit never made it into the release (due to time constraints I suppose) then it would have been better to just throw that bit of the UI out...

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Thanks for playing! And providing feedback. I’m glad for the most part you enjoyed it and could look past the sparse content and towards what the game was trying to accomplish! 

The auto clickers are there but they’re invisible. In fact you start with 2 from the beginning and can add 2 through quests. We had ideas for upgrading them and making them click faster as well (cut due to time). Ideally you would know you had auto clickers / helpers around the bar visually. The scroll was another cut idea that we had forgotten to take out visually. With any luck we will update the game and add more content and balance the game further. Thanks again for playing!