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(1 edit) (+1)

Interesting interpretation of the theme to refer to “doing hard time”.

There’s a couple bits that I think could use explanation, like that stardust are “*” symbols, since by color coding it looks like the “!” symbols could be stardust. And it seems a location is “finished” once you touch each “!” symbol and collect each “*”, but I’m not sure if that’s correct. Also some of the “!” symbols indicate they did something, like the one that improves dexterity, but can still be collected multiple times. What about the ones that seem more like flavor text - did they actually do something that was just a bit unclear?

From what I can tell, I can kill a cop by moving into it when it’s not actively searching for me - this would be useful to tell the player. Also it made a pretty easy strat where you make the cop path to you while you’re next to a teleporter, then go into it, and back through once the cop is there. Insta-kill.

Also, very cool making a rogue-like system!