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(+1)

Thanks for playing! And providing feedback. Honestly with the feedback you gave I’m surprised you made it to the end. With any luck we will update it more to add more content and balance the game! 

To address some concerns you had: Yes the content is sparse, but there is a lot going on in the game so a lot of the focus during the jam was getting systems up and running. More content is always easy to add though once systems are in place. Some systems that we spent a good amount of time on were: 


- having the ability to have ordered quests

- rewards that can be unlocked (seats, money, more that was cut) 

- how things unlock through “research”

- having to purchase the research item that was unlocked

- moving patrons around and unlocking seats

- having things auto click (though they’re invisible they are there. In fact you start with 2 of them just to make the grind a bit less)


All of this was to help make the tavern feel alive and busy. Keep in mind this is all visual too it takes extra time to get that going. I didn’t want to just post text on the screen and call that my incremental game (no issues if that’s what your game is or what you’re used to in an incremental game it’s just not how I wanted mine to be). If that was the case it would have been easier to balance the game and have more upgrades because everything takes less time visually when it’s text.

With another week or two we had many more plans to make a more fun idle experience. 

For example: 

We wanted new drinks to be introduced as new eras were introduced which would give you more gold.

We threw around the ideas of actually having to brew and cook and store those items and serve the items that were liked from different eras to the different patrons. This idea would allow for hiring cooks, brewers, etc instead of just clickers to serve. 


However, we had to ship a game in two weeks. That’s hard! But, we will likely update it to be a bit more progression wise so look out for that! Ideally every quest would have a useful reward but often those ideas were cut (for the jam) because ultimately it was easier to just make it cost money and show up.  As for the mute button it would take me no time to add but I’m not able to update the game for the jam yet 

The scroll was cut content that we forgot to remove visually. Maybe it’ll come back in an update

(+1)

I want to give every game a complete playthrough haha. I understand that your game is a lot more visual and graphic than most, and to be fair to you, that takes a lot of effort. If there was a score for graphic design/visuals i would give yours a 5 :) I did like the art. 

The time limit is def really hard to make a solid experience, hope to see some cool progress and see where you take the game.