Thank you so much and agreed just didn't find the time yet to put instructions/tutorials into the game -still deciding how to best approach that without being annoying to the player as I usually skip the tutorials when I'm playing games if i can. How do you prefer in game directions/tutorials -or any favorite examples that come to mind?
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I would say that my favorite way of playing a tutorial in a game is when the game breaks it off into chunks. So say a game has jump, attack, and dodge mechanics. First section could have the player just walk to another area, the next section requires the player to jump over an obstacle, and then dodge an obstacle, and lastly the player has to attack an enemy to clear the level. I would say that Nitrome.com games have really perfected this formula but it might be a pain to play them to find out since flash has died and their HTML5 games have moved to another site.